Playtable turns your rulebook into a faithful digital build, then unleashes 12 AI player personas across thousands of seeded games — surfacing balance issues, dominant strategies and dead mechanics. When you're ready, invite real people to a live multiplayer table that plays strictly by your rulebook.
Every Playtable build follows one discipline: nothing on the board that isn't in your rulebook. No LLM guessing in the decision path — persona behaviour is deterministic, seeded, and reproducible.
We ingest your rulebook and card lists, citing the source page for every mechanic. No invented rules.
A faithful digital version — real board, real cards, real turn structure, true undo, and a rules sidebar.
12 AI personas play thousands of seeded games. Win rates, strategy dominance, and dead mechanics fall out.
Invite real players to a server-authoritative multiplayer table. Every session becomes a shareable report.
Each persona is a behaviour policy across five dimensions — rules mastery, planning horizon, risk profile, social style and engagement. Click one to see how it plays.
Personas are versioned and, once real playtest logs land, calibrated to match observed human decisions. Until then, reports carry a "directional only" banner — honesty over hand-waving.
We've turned real designer games across every major genre into polished digital builds — each one fully playable in the browser, tested to zero failures, and validated by designer feedback. Client titles stay under wraps; here's the range.
Procurement, hand management and the perfect judged round. The first Playtable build — and the one that shaped the whole engine.
Cross a living map, meet challenges, and publish your work. Ships with a designer's alternate rule variant and full live multiplayer.
Rival houses, a bag-draw fate system, trials and titles. Court actions, attacks and secret objectives — our deepest, most intricate build.
Draw-and-combo economies, tableau building and synergy chains — the persona engine loves finding the one broken combo you missed.
Spot blocked actions, resource bottlenecks and turn-order advantage before your first prototype ever hits the table.
Saboteur, kingmaker and alliance-builder personas stress-test bluffing games — surfacing runaway leaders and dead roles.
Multiplayer is available and server-authoritative: the same rules engine that runs the simulations judges every human move, so nobody can play outside the rulebook. Share a room link and play across browsers.
No two rulebooks are alike, so there's no one-size price tag. Tell us about your title and we'll come back with a plan and a quote that fits it.
Pricing is scoped per rulebook. Fill in the form below and we'll reach out with specifics.
Tell us about your title. We'll show you the persona engine on your own game, walk through a sample balance report, set up a multiplayer table for your group — and come back with a quote scoped to your rulebook.
Thanks — we've got your note and will get back to you soon.