Built for board-game designers

Playtest a thousand games before you print one.

Playtable turns your rulebook into a faithful digital build, then unleashes 12 AI player personas across thousands of seeded games — surfacing balance issues, dominant strategies and dead mechanics. When you're ready, invite real people to a live multiplayer table that plays strictly by your rulebook.

12player personas
1,000sseeded playtests / run
25+genres supported
100%rulebook-faithful

Play the AI — Tic-Tac-Toe live opponent ●

Your move — you're , the AI is
You 0 · AI 0 · Draws 0
The pipeline

Rulebook in. Balance data out.

Every Playtable build follows one discipline: nothing on the board that isn't in your rulebook. No LLM guessing in the decision path — persona behaviour is deterministic, seeded, and reproducible.

1

Extract

We ingest your rulebook and card lists, citing the source page for every mechanic. No invented rules.

2

Build

A faithful digital version — real board, real cards, real turn structure, true undo, and a rules sidebar.

3

Simulate

12 AI personas play thousands of seeded games. Win rates, strategy dominance, and dead mechanics fall out.

4

Playtest live

Invite real players to a server-authoritative multiplayer table. Every session becomes a shareable report.

The persona engine

Twelve players who never get tired.

Each persona is a behaviour policy across five dimensions — rules mastery, planning horizon, risk profile, social style and engagement. Click one to see how it plays.

Personas are versioned and, once real playtest logs land, calibrated to match observed human decisions. Until then, reports carry a "directional only" banner — honesty over hand-waving.

Proven across genres

A library of finished, playtested titles.

We've turned real designer games across every major genre into polished digital builds — each one fully playable in the browser, tested to zero failures, and validated by designer feedback. Client titles stay under wraps; here's the range.

✓ Complete
🍲

Resource & Timing

Culinary court game · 2–4 players

Procurement, hand management and the perfect judged round. The first Playtable build — and the one that shaped the whole engine.

Full canonevery rule wired
Designer-approvedfeedback validated
✓ Complete
🗺️

Route & Authorship

Travel & publishing game · 2–4 players

Cross a living map, meet challenges, and publish your work. Ships with a designer's alternate rule variant and full live multiplayer.

181/181tests passing
2 variants+ multiplayer
✓ Complete
👑

Area Control & Intrigue

Noble-house strategy · 2–4 players

Rival houses, a bag-draw fate system, trials and titles. Court actions, attacks and secret objectives — our deepest, most intricate build.

376/376assertions pass
6 factionsfull canon
✓ Ready to build
🎴

Deck-Building & Engines

Card-driven strategy · 1–5 players

Draw-and-combo economies, tableau building and synergy chains — the persona engine loves finding the one broken combo you missed.

1–5 playerssolo to group
Combo-awaresynergy testing
✓ Ready to build
🎲

Worker Placement

Action-selection euro · 2–4 players

Spot blocked actions, resource bottlenecks and turn-order advantage before your first prototype ever hits the table.

Seeded runsfully reproducible
Bottleneckdetection built in
✓ Ready to build
🕵️

Social & Hidden-Role

Bluff & deduction · 4–10 players

Saboteur, kingmaker and alliance-builder personas stress-test bluffing games — surfacing runaway leaders and dead roles.

12 personassocial behaviours
4–10 seatsbig-table ready
Real people, real table

Live multiplayer — plays strictly by your rulebook.

Multiplayer is available and server-authoritative: the same rules engine that runs the simulations judges every human move, so nobody can play outside the rulebook. Share a room link and play across browsers.

  • 🔒
    Server-authoritativeClients send intents; the server validates every move through the real engine and broadcasts the new state.
  • 🎟️
    Host-created roomsHosts spin up a room, pick the variant, and share a join link. 2–4 seats, reconnect on drop.
  • 💬
    Table chatOne channel per room, gated to seated players. No lobby noise.
  • 📜
    Session reportEvery game produces a host-only HTML report: turn timeline, city heatmaps, publications and final scores.
Room · your game● lobby
A
Aditiseat 1
HOST
R
Rahulseat 2
M
Meeraseat 3
+
Open seatshare link to fill
Working with SWAA

Every engagement is scoped to your game.

No two rulebooks are alike, so there's no one-size price tag. Tell us about your title and we'll come back with a plan and a quote that fits it.

Single Title
One game, from rulebook to a tested digital build with balance reports.
  • Faithful build from your rulebook
  • Thousands of seeded simulation runs
  • Full HTML balance reports
  • Live multiplayer table (up to 4 seats)
  • Rule-variant experiments
Let's talk
Studio Pipeline
A repeatable playtest pipeline for a catalogue of titles and your team.
  • Multiple game builds
  • Persona calibration from your playtest logs
  • Priority multiplayer hosting
  • Custom persona authoring
  • Direct line for design reviews
Just Exploring
Curious what this looks like on your game? Send it — we'll show you.
  • Walkthrough of the persona engine
  • A sample balance report on your game
  • A shareable multiplayer table for your group
  • No commitment, no cost to look

Pricing is scoped per rulebook. Fill in the form below and we'll reach out with specifics.

Have a game that needs a thousand playtests?

Tell us about your title. We'll show you the persona engine on your own game, walk through a sample balance report, set up a multiplayer table for your group — and come back with a quote scoped to your rulebook.